#starcraft 64
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StarCraft 64 Mass Media / Blizzard Nintendo 64 2000
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#gaming#nintendo#nintendo 64#n64#box art#retro gaming#retro games#nintendo 64 games#90s games#90s gaming#starcraft#starcraft 64
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Tensão no comando militar de Starcraft 64.
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Longplay of StarCraft 64 (5/5 - Episode 6 Part 2/2)
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GaMetal Tournament Round 1 Match 119
Skull Heart Arrhythmia (Skullgirls)
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GaMetal 64 (Nintendo 64 Medley)
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#GaMetal#poll#round 1#Skull Heart Arrhythmia#Skullgirls#GaMetal XII#GaMetal 64#Banjo Kazooie#Super Mario#Kirby#Mystical Ninja#Jet Force Gemini#Starcraft#Bomberman#Super Smash Bros#Donkey Kong#Buck Bumble#James Bond#Quest 64#Star Fox#Flying Dragon#F-Zero#The Legend of Zelda#GaMetal IX
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The 1990s was a pivotal decade for geek culture, solidifying many of the trends and franchises that continue to influence pop culture today. Here's an exploration of the various facets of geekdom in the 90s:
Video Games
The 1990s were a golden era for video games, seeing the rise of iconic franchises and gaming consoles.
Consoles and Games:
Super Nintendo Entertainment System (SNES) and Sega Genesis were at the forefront of the early 90s gaming scene. Classics like "The Legend of Zelda: A Link to the Past," "Super Mario World," and "Sonic the Hedgehog" became household names.
The mid-90s introduced the Sony PlayStation and the Nintendo 64. Games like "Final Fantasy VII," "Metal Gear Solid," "Super Mario 64," and "The Legend of Zelda: Ocarina of Time" revolutionized the industry with their storytelling and 3D graphics.
PC Gaming:
The rise of PC gaming brought titles like "Doom," "Quake," "Warcraft," and "Starcraft," which laid the groundwork for modern first-person shooters and real-time strategy games.
The introduction of the CD-ROM allowed for more complex and graphically intense games, expanding the possibilities of game design.
Comic Books and Graphic Novels
The 90s was a transformative period for comics, marked by a combination of innovation and market upheavals.
Marvel and DC Comics:
Marvel experienced a surge in popularity with the introduction of new characters like Deadpool and the significant events like the "X-Men's Age of Apocalypse" and "Spider-Man's Clone Saga."
DC Comics shook the world with storylines such as "The Death of Superman" and "Batman: Knightfall."
Independent Publishers:
The formation of Image Comics by former Marvel artists brought a wave of creator-owned series like "Spawn," "The Savage Dragon," and "WildC.A.T.s."
Vertigo, an imprint of DC, produced critically acclaimed titles such as "Sandman" by Neil Gaiman and "Preacher" by Garth Ennis, pushing the boundaries of mature storytelling in comics.
Science Fiction and Fantasy
The 90s were a golden age for science fiction and fantasy, both in literature and on screen.
Television:
"Star Trek" had a strong presence with "The Next Generation" continuing its success, followed by "Deep Space Nine" and "Voyager."
"The X-Files" became a cultural phenomenon, blending science fiction with horror and conspiracy theories.
"Buffy the Vampire Slayer" redefined the fantasy genre on television, combining teenage drama with supernatural elements.
Movies:
Blockbuster franchises like "Jurassic Park," "The Matrix," and "Men in Black" showcased cutting-edge special effects and imaginative storytelling.
The re-release of the original "Star Wars" trilogy in special editions prepared the groundwork for the much-anticipated prequel trilogy.
Anime and Manga
The 90s saw the global explosion of anime and manga, making Japanese pop culture a mainstream phenomenon.
Anime:
Series like "Dragon Ball Z," "Sailor Moon," and "Pokémon" became immensely popular worldwide, introducing many to the world of anime.
Films by Studio Ghibli, such as "Princess Mononoke" and "My Neighbor Totoro," received critical acclaim and international recognition.
Manga:
Manga series like "Naruto," "One Piece," and "Berserk" began their runs, setting the stage for long-lasting popularity.
The publication of "Shonen Jump" in English brought many of these series to Western audiences.
Role-Playing Games (RPGs)
The 90s were a significant decade for tabletop RPGs, with many classic games being developed and popularized.
Dungeons & Dragons:
The release of the second edition of Advanced Dungeons & Dragons (AD&D) in 1989 carried through the 90s, with campaigns like "Planescape" and "Dark Sun" becoming fan favorites.
Other RPGs:
"Vampire: The Masquerade" by White Wolf Publishing introduced the World of Darkness, a setting that offered a dark, gothic-punk alternative to traditional fantasy RPGs.
The cyberpunk genre was well represented by games like "Shadowrun" and "Cyberpunk 2020," capturing the gritty, high-tech, low-life aesthetic.
Collectibles and Trading Card Games
The 90s witnessed the birth and explosion of collectible card games (CCGs), with "Magic: The Gathering" leading the charge.
Magic: The Gathering:
Created by Richard Garfield and released by Wizards of the Coast in 1993, "Magic: The Gathering" became a groundbreaking and immensely popular game, sparking a new industry of collectible card games.
Pokémon:
The Pokémon Trading Card Game, released in 1996, quickly became a massive hit alongside the video games and TV series, contributing to the global Pokémon craze.
Internet and Technology
The rise of the internet in the 90s played a crucial role in shaping geek culture.
Early Internet Communities:
Bulletin board systems (BBS), forums, and newsgroups like Usenet allowed geeks to connect and share their interests in ways that were never before possible.
The creation of fan sites and the use of IRC (Internet Relay Chat) facilitated the growth of online communities dedicated to various fandoms.
Technology:
The proliferation of personal computers and the advent of the World Wide Web democratized access to information and entertainment, allowing geek culture to flourish and expand globally.
In conclusion, the 1990s were a transformative decade for geek culture, characterized by the rise of influential media, the advent of groundbreaking technology, and the growth of vibrant communities. The era laid the foundation for many of the trends and franchises that continue to shape geekdom today.
#90s tv shows#90s aesthetic#90s fashion#90s anime#90s music#90s nostalgia#1990s#vhs#nineties#90s movies
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The Evolution of Video Games
Introduction
The evolution of video games is a journey that spans over five decades, moving from simple pixelated games in early arcades to today’s immersive virtual reality experiences. It’s incredible to see how video games have transformed our interaction with technology and each other. Let’s take a personal look at some key milestones in the evolution of video games, and how they've changed in terms of technology, design, and culture.
The Early Days: 1950s-1970s
The Pioneers
Back in the 1950s and 60s, video games were more experimental than anything else. "Tennis for Two" (1958) and "Spacewar!" (1962) are often hailed as some of the first real video games. These weren't just games; they were glimpses into a future where humans could interact with computers in entirely new ways.
The Arcade Era
The 1970s brought us the arcade era, and with it, games like "Pong" (1972). These simple, addictive games started a cultural phenomenon and laid the groundwork for a burgeoning industry. Arcades became the social hubs for a generation, and video games began their journey into mainstream entertainment.
The Golden Age: 1980s
Home Consoles
The late 70s and early 80s marked the beginning of home consoles with the Atari 2600. This was a game-changer—literally. Suddenly, you could bring the arcade experience home. And then came the Nintendo Entertainment System (NES), bringing legendary games like "Super Mario Bros." and "The Legend of Zelda" into our living rooms.
Classic Arcade Games
The 80s also saw the rise of classic arcade games that remain iconic today. Who doesn't remember the thrill of "Pac-Man" (1980) or the challenge of "Donkey Kong" (1981)? These games weren't just fun; they were cultural milestones that defined a generation.
Technological Evolution: 1990s
3D Graphics
The 90s were all about technological advancements, particularly in graphics. Games like "Doom" (1993) and "Quake" (1996) introduced us to 3D environments, while consoles like the PlayStation and Nintendo 64 made these experiences widely accessible. The jump from 2D to 3D was a revolution, making games more immersive than ever before.
Diversified Genres
This decade also saw the explosion of different game genres. Whether you were into the epic narratives of "Final Fantasy VII" (1997) or the strategic depth of "StarCraft" (1998), there was something for everyone. The diversity in game types really started to shine.
The Modern Era: 2000s-Present
Online Gaming
The internet changed everything. Games like "World of Warcraft" (2004) and "Counter-Strike" (1999) introduced online multiplayer, creating global gaming communities. Suddenly, you could play with or against anyone, anywhere, anytime. This connectivity brought gamers together in ways that were previously unimaginable.
Realism and Virtual Reality
In recent years, the focus has shifted towards realism and virtual reality. Games like "The Last of Us Part II" (2020) push the boundaries of graphical fidelity and storytelling, while VR devices like the Oculus Rift offer entirely new ways to experience games. The level of immersion we have now is something I could only dream of as a kid.
Video Game Culture
E-Sports and Streaming
Video games are more than just a pastime—they're a cultural phenomenon. E-sports have turned gaming into a spectator sport, and platforms like Twitch allow players to share their experiences with a global audience. It's amazing to see how games have become a central part of our culture.
Inclusivity and Complex Narratives
Modern games are also tackling complex themes and promoting inclusivity. Titles like "The Last of Us" and "Life is Strange" are not just games; they're powerful stories that reflect diverse perspectives and experiences. It’s refreshing to see video games growing up and addressing real-world issues.
Conclusion
The evolution of video games is a testament to the rapid advancement of technology and human creativity. From the simple joys of arcade classics to the rich, complex worlds of today, video games have come a long way. And with each new development, they continue to promise a future filled with innovation and endless entertainment.
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Some of my toys growing up were a trash80 and a commodore 64.
Hope you'll be glad to know we were doing the same shit to school networks in the early 00s too. I stayed away from grade stuff but it was fun finding dirty secrets
Large network CS source was fun to set up, and StarCraft 2 for those into it.
remember when you were 10 and you would hang out with your friends in order to Look At The Computer together like you went to their house and experienced the information superhighway together. and then leave
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Not sure if I've ever experienced a more infuriating game of Direct Strike (Starcraft II) in years just now. Teammate who barely scrapes 36% of the kills (I had 64%) constantly complaining "wtf dude you're worthless why haven't you built [10 expensive units worth a good 5 minutes of resource production]" but shouting out different unit types I should build 10 of every other minute. This is league of legends behaviour where's the disable chat option.
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StarCraft 64 Mass Media, Inc. / Blizzard Nintendo 64 2000
#starcraft 64#mass media#blizzard#nintendo 64#starcraft#brood war#sc64#sci-fi game#RTS#real time strategy#2000s#N64
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Chris Plante and Russ Frushtick of Polygon compiled a list of 25 games that they consider their Required Reading List, "a syllabus for Video Games 101".
Alongside DOOM, Minecraft, Resident Evil 4, Stardew Valley, and Starcraft, they also recommend:
Tetris
Pac-Man
Microsoft Flight Sim
Super Mario Bros.
The Legend of Zelda
SimCity
Street Fighter 2
Super Metroid
Super Mario 64
Pokemon Red/Blue
Final Fantasy 7
Chrono Trigger
GTA 3
World of Warcraft
Wii Sports
CoD 4: Modern Warfare
Demon's Souls
Fortnite
LoZ Breath of the Wild
Outer Wilds
That post is getting too long so here's some more all time classics everyone should play for a good gaming education:
Metal gear solid 1-3
Hades
an RTS. any RTS. Warcraft 3, StarCraft, Age of Mythology, take your pick.
Rollercoaster Tycoon
Shovel Knight
a fire emblem game (one of the old ones, no newer than Awakening)
Rayman 2
One of those Lego games based on old movies
a 2D Sonic game AND a 3D Sonic game
Ace Attorney
Minecraft
an old 3D platformer that didn't hold on to its popularity (Crash Bandicoot, Spyro, Ratchet and Clank, etc)
at least 1 game that just looks BUTT UGLY by modern standards, if only to build character (I recommend Ocarina of Time)
Donkey Kong Country (one of the newer ones if you wanna go easy on yourself)
Stardew Valley
XCOM
Slay the Spire
Yakuza Zero
A Hat in Time
Resident Evil 4 (any version)
Bomb Rush Cyberfunk
Borderlands 2
Mario Galaxy
Katamari Damacy
Psychonauts 1 and 2
any Nier game
any Devil May Cry game
any 3D Fallout or Elder Scrolls game
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Un día como hoy (3 de noviembre) en la tecnología y videojuegos

El 3 de noviembre de 1967 nace Mike Morhaime, cofundador, presidente de desarrollo y CEO de Blizzard Entretainment. Desarrollo los juegos Wold of Warcraft, Diablo II, StarCraft 64 y The Lost Viking de primera mano. Una frase que dijo Morhaime: “El valor que obtienes por 15 usd al mes es inigualable. No conseguirás el valor de entretenimiento en ningún lugar a ese precio” #retrocomputingmx #mikemorhaime #blizzard
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Longplay of StarCraft 64 (4/5 - Episode 6 Part 1/2)
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Inovasi Game Multiplayer dari Local ke Online
Perkembangan game multiplayer telah mengalami perubahan signifikan, dari permainan lokal yang dimainkan di satu perangkat hingga pengalaman online yang terhubung secara global. Berikut adalah inovasi kunci dalam evolusi game multiplayer:
**1. Era Permainan Lokal
Pada awalnya, game multiplayer bersifat lokal, di mana beberapa pemain berbagi satu perangkat atau konsol untuk bermain bersama. Contoh awal adalah game arcade seperti Pong (1972) dan Gauntlet (1985). Di era konsol rumah, game seperti Super Mario Bros. dan Street Fighter II memungkinkan dua pemain bermain secara bersamaan di layar yang sama.
**2. Split-Screen dan LAN
Teknologi split-screen memungkinkan beberapa pemain bermain di perangkat yang sama dengan layar terbagi, seperti yang terlihat pada GoldenEye 007 (1997) di Nintendo 64. Selain itu, permainan berbasis LAN (Local Area Network) menjadi populer dengan game seperti StarCraft (1998) dan Counter-Strike (1999), yang memungkinkan beberapa pemain terhubung melalui jaringan lokal, menghadirkan kompetisi lebih intens tanpa perlu berbagi layar.
**3. Transisi ke Online Multiplayer
Dengan kemajuan internet di akhir 1990-an dan awal 2000-an, game multiplayer mulai beralih ke mode online. Game seperti Diablo II (2000) dan Halo 2 (2004) memanfaatkan koneksi internet untuk memungkinkan pemain dari berbagai lokasi bermain bersama atau saling bersaing. Inovasi ini membawa pengalaman multiplayer ke skala global, menciptakan komunitas yang lebih luas.
**4. MMORPG dan Battle Royale
Genre MMORPG (Massively Multiplayer Online Role-Playing Games) seperti World of Warcraft (2004) memperluas konsep multiplayer dengan dunia terbuka di mana ribuan pemain dapat berinteraksi secara bersamaan. Kemudian, game battle royale seperti Fortnite (2017) dan PUBG (2017) mempopulerkan konsep kompetisi multiplayer massal, di mana hingga 100 pemain bersaing untuk menjadi yang terakhir bertahan.
**5. Cross-Platform Play
Inovasi terbaru termasuk cross-platform play, memungkinkan pemain dari berbagai perangkat (PC, konsol, mobile) untuk bermain bersama dalam game yang sama. Game seperti Fortnite memimpin dalam menghadirkan fitur ini, menghilangkan batasan perangkat dan memperluas komunitas game.
Dari permainan lokal hingga multiplayer online global, inovasi dalam game multiplayer terus berkembang, menciptakan cara baru bagi pemain untuk terhubung, berkompetisi, dan bersosialisasi dalam dunia virtual.
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